Climbing Trico can be a headache, as the camera swings through walls and the creature itself in an attempt to center on the player, but leaping across chasms on Trico’s back is uniquely exhilarating. Although Trico, with his massive frame and powerful claws, will do most of the heavy lifting in combat scenarios, the character has to chip in as well, whether it’s knocking a guard’s weapon out of its hands or pulling spears out of Trico when the battle has ended.Īll of the game’s most egregious errors emanate from the same source as its greatest achievements. Ghostly guards appear at regular intervals throughout the game, throwing spears at Trico and attempting to carry off the main character back into the realm from which they emerge. By creating such a strong bond between the player and this otherworldly creature, the tragedies and the triumphs all hit that much harder. You will root for Trico and risk your digital life to keep him safe.Īnd keeping Trico safe becomes increasingly difficult as the two work their way through the treacherous environment. On the flip side, the moments when The Last Guardian shines are moments that no other game this generation could replicate. I don’t want to give the developers too much credit-telling Trico to jump to the next ledge and watching him stare blankly at a wall can be infuriating at times-but that’s a concession any development team is going to have to make when it relies this heavily on a computer-controlled character. No matter how well-trained your real-life pet is, it isn’t always interested in what you have to say, nor will it listen to every command you issue. The key to enjoying The Last Guardian is to think of Trico as a real pet. Trico is a stunning, vibrant creation that feels more alive than any companion I’ve ever been paired with in a video game, but he is still an AI, and that means he’s going to get sidetracked. ![]() ![]() ![]() Speaking of which, your ability to progress in The Last Guardian is entirely dependent on the actions of an enormous AI beast. While a few of those instances simply required me to look a little harder for a solution, other times the game seemingly failed to realize it was time to move forward. This is both a welcome change of pace and an occasional annoyance, as I can think of at least five separate occasions when I became hopelessly stuck, clueless as to how I should proceed. Other than some on-screen prompts in the first hour or so of the game, there’s very little hand holding in The Last Guardian.
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