![]() Of corse if you are going to have a shopkeeper in the survival levels you need to revamp the money system, I would suggest removing the points altogether and just having wave number with your money displayed in the top right. If you wanted a gun or hat you would have to buy one from a shopkeeper (perhaps have them spawn on the survival levels as well as the hub allowing you to take your weapon to other levels), You could also make ammo drops a small chance overall (like 5 or 2%) and be able to buy ammo from the shop. As for the ammo drops if a zombie would drop ammo it should have an 80% chance to drop ammo for the gun it was killed with and the last 20 would be a random ammo (so you can lol when you friend despretly needs magnum ammo and gets shotgun ammo) (also if an ammo drop triggers but the zombie is killed with a pistol, the 80% would drop nothing) only being able to get ammo, health and gems from them. Zombies: Zombies are a less desired mob for traps as of 1.8, since they now only drop rotten meat. Spiders: Spiders are more common than Cave Spiders as they occur above ground, but they drop the same loot as Cave Spiders (string and spiders eyes). To kill all pigmen automatically, use a fall of more than 24 blocks.I'm not to fond of the different attributes idea espessially as the stats are going to be removed from hats soon leaving only weapons (with socketable gems in their place)Īs for pickups I think it would be a good idea for zombies to not drop hats and guns. Their only dropthe slime ballis the key ingredient used in crafting sticky pistons. ![]() The player may then descend to this room and finish off the Pigmen with one or two sword strikes. Slabs or a similar block must also be used to block baby pigmen from escaping. This will allow the player to see and attack the feet of the Pigmen, without the Pigmen being able to attack the player. You can slaughter your way through many different maps, game modes and enemies - With tons of weapons and customization options Cooperation. This landing area should be next to a room that whose floor is one block lower than the landing area, with a ceiling that is only 2 blocks high. Zombie Grinder is cross-platform, multiplayer game that features a variety of different game-modes to enjoy with friends, both locally and online. Water may be used to force the Pigmen off of a cliff that is 22 blocks high, ending in a landing area far below their spawn point. For a cheap and easy starting trap, try the method in this video: Video unavailable This video is unavailable Or this video: Dirt Cheap Zombie Pigman Farm For 1.10 Expand your zombie pigman grinder as you see fit. If care is taken, a falling trap may also be used to collect experience and rare drops as well. You can add redstone torches to the inside as an option (adding redstone torches will not affect the spawn rate of the mobs). To kill all pigmen automatically, use a fall of more than 24 blocks. This way, one can obtain experience and rare drops by finishing off the Pigmen manually, perhaps with a Looting enchantment. Using a fall trap has the benefit of automation, but with a suffocation trap, one is able to use Pistons to control the amount of damage to the Pigmen. Similarly, one must be careful not to use a portal in the Nether which takes them into the farm for the same reason. If precautions are not taken in the form of extra portals leading to a containment area, the player may be ambushed by one or more angry pigmen when they return to the Nether though a nearby portal. One problem with Overworld gold farms is that it is occasionally possible for angered pigmen to return to the Nether through a portal. This can be used to draw many of the pigmen out of the farm into the crusher at will. If a collector and crusher is placed directly beneath this point, the pigmen inside the farm will become angered and will track the player after the player has attacked one of them. Walling off the outer side of the largest portals and placing trapdoors on the edge of the smallest inner portals will allow the pigmen to spawn and wander into the drop or push each other into it. However, the same practice can still be used to make a hyper-efficient farm by building portals in a ring (one open to each cardinal direction) from a largest outer size to decreasing inner sizes, with per space efficiency of 82.8% achievable (out of a 23x23x23 cube with 10,080 portal blocks, using 1,800 obsidian). Since the availability of larger portals, it is no longer necessary to make a prism of portals as large portals can do as well. From here, one can use Water to collect the Zombie Pigmen into a fall or suffocation trap. To build a farm in the Overworld, one can construct a rectangular prism of interlocking Nether Portals (to save Obsidian) and put open Trapdoors on the edges of the two bottom Obsidian blocks so that the Zombie Pigmen walk off.
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